2024
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CaseTouch: Occlusion-Free Touch Input by adding a Thin Sensor Stripe to the Smartwatch Case
Dennis Stanke, Benjamin Simon, Sergej Löwen and Michael Rohs
Proceedings of the 23nd International Conference on Mobile and Ubiquitous Multimedia - MUM '24Operating small touchscreens with the finger occludes a large part of the screen. We propose using the watch case as the input space, without enlarging the smartwatch. Therefore, we created two prototypes, one with a touch surface on the watch case (CASE) and one with touch surfaces on the watch case and the wristband (CASE+BAND). In a comparative study, we analyze their suitability in a 1D list scrolling task and 2D map navigation task. The results show that occlusion is less of a problem for the list scrolling task, as visibility is sufficient. In the map navigation task, participants reached task completion times with CASE+BAND that are comparable to touch input. CASE was significantly slower, but only requires minimal additional hardware. However, the results of a subsequent longitudinal study demonstrates the learnability of CASE, which led to task completion times comparable to touch input, and provides insights in the gradual development of expert performance. -
Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists
Tim Dünte, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi and Michael Rohs
Proceedings of the ACM on Human-Computer Interaction, Volume 8, Issue MHCI - MobileHCI '24Cycling navigation is a complex and stressful task as the cyclist needs to focus simultaneously on the navigation, the road, and other road users. We propose directional electrotactile feedback at the wrist to reduce the auditory and visual load during navigation-aided cycling. We designed a custom electrotactile grid with 9 electrodes that is clipped under a smartwatch. In a preliminary study we identified suitable calibration settings and gained first insights about a suitable electrode layout. In a subsequent laboratory study we showed that a direction can be encoded with a mean error of 19.28° (σ = 42.77°) by combining 2 adjacent electrodes. Additionally, by interpolating with 3 electrodes a direction can be conveyed with a similar mean error of 22.54° (σ = 43.57°). We evaluated our concept of directional electrotactile feedback for cyclists in an outdoor study, in which 98.8% of all junctions were taken correctly by eight study participants. Only one participant deviated substantially from the optimal path, but was successfully navigated back to the original route by our system.
2023
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Can You Ear Me? A Comparison of Different Private and Public Notification Channels for the Earlobe
Dennis Stanke, Tim Dünte, Kerem Can Demir and Michael Rohs
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies - IMWUT '23The earlobe is a well-known location for wearing jewelry, but might also be promising for electronic output, such as presenting notifications. This work elaborates the pros and cons of different notification channels for the earlobe. Notifications on the earlobe can be private (only noticeable by the wearer) as well as public (noticeable in the immediate vicinity in a given social situation). A user study with 18 participants showed that the reaction times for the private channels (Poke, Vibration, Private Sound, Electrotactile) were on average less than 1 s with an error rate (missed notifications) of less than 1 %. Thermal Warm and Cold took significantly longer and Cold was least reliable (26 % error rate). The participants preferred Electrotactile and Vibration. Among the public channels the recognition time did not differ significantly between Sound (738 ms) and LED (828 ms), but Display took much longer (3175 ms). At 22 % the error rate of Display was highest. The participants generally felt comfortable wearing notification devices on their earlobe. The results show that the earlobe indeed is a suitable location for wearable technology, if properly miniaturized, which is possible for Electrotactile and LED. We present application scenarios and discuss design considerations. A small field study in a fitness center demonstrates the suitability of the earlobe notification concept in a sports context.
2022
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Exploring the Design Space of Headphones as Wearable Public Displays
Dennis Stanke, Pia Brandt and Michael Rohs
CHI Conference on Human Factors in Computing Systems Extended Abstracts - CHI EA '22The need for online meetings increased drastically during the COVID-19 pandemic. Wearing headphones for this purpose makes it difficult to know when a headphone wearing person is available or in a meeting. In this work, we explore the design possibilities of headphones as wearable public displays to show the current status or additional information of the wearer to people nearby. After two brainstorming sessions and specifying the design considerations, we conducted an online survey with 63 participants to collect opinions of potential users. Besides the preference of the colors red and green as well as using text to indicate availability, we found that only 54 % of our participants would actually wear headphones with public displays attached. The benefit of seeing the current availability status of a headphone-wearing person in an online meeting or phone call scenario were nonetheless mentioned even by participants that would not use such headphones. -
TrackballWatch: Trackball and Rotary Knob as a Non-Occluding Input Method for Smartwatches in Map Navigation Scenarios
Dennis Stanke, Peer Schroth and Michael Rohs
Proceedings of the ACM on Human-Computer Interaction, Volume 6, Issue MHCI - MobileHCI '22A common problem of touch-based smartwatch interaction is the occlusion of the display. Although some models provide solutions like the Apple "digital crown" or the Samsung rotatable bezel, these are limited to only one degree of freedom (DOF). Performing complex tasks like navigating on a map is still problematic as the additional input option helps to zoom, but touching the screen to pan the map is still required. In this work, we propose using a trackball as an additional input device that adds two DOFs to prevent the occlusion of the screen. We created several prototypes to find a suitable placement and evaluated them in a typical map navigation scenario. Our results show that the participants were significantly faster (15.7%) with one of the trackball setups compared to touch input. The results also show that the idle times are significantly higher with touch input than with all trackball prototypes, presumably because users have to reorient themselves after panning with finger occlusion.
2020
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TactileWear: A Comparison of Electrotactile and Vibrotactile Feedback on the Wrist and Ring Finger
Dennis Stanke, Tim Dünte and Michael Rohs
Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society - NordiCHI '20Wearables are getting more and more powerful. Tasks like notifications can be delegated to smartwatches. But the output capabilities of wearables seem to be stuck at displays and vibration. Electrotactile feedback may serve as an energy-efficient alternative to standard vibration feedback. We developed prototypes of wristbands and rings and conducted two studies to compare electrotactile and vibrotactile feedback. The prototypes have either four electrodes for electrotactile feedback or four actuators for vibration feedback. In a first study we analyzed the localization characteristics of the created stimuli. The results suggest more strongly localized sensations for electrotactile feedback, compared to vibrotactile feedback, which was more diffuse. In a second study we created notification patterns for both modalities and evaluated recognition rates, verbal associations, and satisfaction. Although the recognition rates were higher with electrotactile feedback, vibrotactile feedback was judged as more comfortable and less stressful. Overall, the results show that electrotactile feedback can be a viable alternative to vibrotactile feedback for wearables, especially for notification rings.
2016
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EmojiZoom: Emoji Entry via Large Overview Maps 😄 🔍
Henning Pohl, Dennis Stanke and Michael Rohs
Proceedings of the 18th international conference on Human-computer interaction with mobile devices and services - MobileHCI '16Current soft keyboards for emoji entry all present emoji in the same way: in long lists, spread over several categories. While categories limit the number of emoji in each individual list, the overall number is still so large, that emoji entry is a challenging task. The task takes particularly long if users pick the wrong category when searching for an emoji. Instead, we propose a new zooming keyboard for emoji entry. Here, users can see all emoji at once, aiding in building spatial memory where related emoji are to be found. We compare our zooming emoji keyboard against the Google keyboard and find that our keyboard allows for 18% faster emoji entry, reducing the required time for one emoji from 15.6s to 12.7s. A preliminary longitudinal evaluation with three participants showed that emoji entry time over the duration of the study improved at up to 60% to a final average of 7.5s.