Publikationen von Dennis Stanke

2026

  • "Cheers, mate!": Exploring the Usage of Glass-Mounted Wearable Displays for Social Interaction
    Dennis Stanke, Falk Stock, Marisela Hernandez Gerardino and Michael Rohs
    Proceedings of the 10th ACM International Symposium on Pervasive Displays - PerDis '26
    Social events such as cocktail parties are valuable opportunities to build and sustain interpersonal relationships. However, meeting new people, the self-mixing of cocktails, and tracking one's beverage consumption can be difficult and intimidating. To support users during social events, we introduce CheersMate, a smart drinking glass that enables the simultaneous use of a private and a public wearable display. The private display provides cocktail mixing guidance to the user and shows personal consumption statistics during conversations, while the public display encourages social interaction by revealing the user's name and current drink. By clinking two CheersMates, the user can transfer additional information from the private to the public display, for example, showing the number of people the user has toasted with and the number of already consumed drinks. A pilot study with eight participants provides first insights on the acceptance of our concept and on the perceived usefulness as a social catalyst.
  • 🎓 Interacting with Private and Public Wearable Displays
    Dennis Stanke
    Doctoral Thesis at Gottfried Wilhelm Leibniz Universität Hannover
    Smart devices accompany us in everyday life, providing information from all over the world. While the size of smartphones keeps increasing, the size of wearable devices is not only limited by the physical space available on the wearer's body, but also restricted by factors like weight and comfort for the user. When interacting with smart wearable devices, such as smartwatches, occluding the majority of the touchscreen during usage is one of the major problems. For complex interactions, like map navigation tasks, the occlusion even increases due to multi-touch input. Therefore, the content shown on the screen and the feedback the user receives has to be as concise as possible so that the user still is aware of the changes on the screen during the interaction. As wearable devices are designed to present information only to the wearer, showing the information on the screen to other people remains an additional challenge. For instance, presenting the current heart-rate reading from a smartwatch to a fitness trainer during exercise inevitably forces the user to twist their arm in an unnatural way. This dissertation highlights the potential of private and public wearable displays. First, we describe the terminology and position private and public wearable displays within the context of private and public displays. For private wearable displays, we then analyze whether different smartwatch sizes and the presence of a bezel impacts the occlusion and task completion times during multi-touch input. To address the occlusion problem, we propose two approaches that succeeded in increasing the visible display space during usage while also maintaining shorter or equal task completion times compared to classic touch input. To reduce the necessity of visual notifications on the screen, we provide an analysis of spatial electrotactile feedback as an alternative output method to vibration feedback. We evaluate spatial electrotactile feedback around the wrist and ring finger by comparing it with vibration feedback and give recommendations on different notification pattern. Further, we explore the electrotactile funneling illusion on the forearm and give details on effective distances. For public wearable displays, we propose different usage scenarios and designs to improve the social acceptability and overall experience of sharing information to people nearby. Therefore, we investigate the use of headphones as public wearable displays by exploring usage scenarios, social acceptability, and different designs for content shown on a display that is attached to or integrated into the earpieces. Further, we propose the use of ear-clips for smart wearable devices and evaluate their potential for delivering private notifications to the wearer and public notifications to people nearby. Finally, we explore the simultaneous use of private and public wearable displays in two scenarios. We propose showing reduced information from the private wearable display on the public wearable display as well as the option to naturally reveal additional information whenever the user chooses.

2025

  • Funnelectro: Electrotactile Funneling Illusion and Localization Performance on the Forearm
    Benjamin Simon, Dennis Stanke and Michael Rohs
    Proceedings of the 24nd International Conference on Mobile and Ubiquitous Multimedia - MUM '25
    On the skin, a small distance between two actuators can result in the perception of a single, centralized stimulus rather than two distinct stimuli – this phenomenon is known as the funneling illusion. In this work, we explore the electrotactile funneling illusion on the forearm in a user study with 16 participants. We placed an electrode strip with 9 electrode pairs along their forearm – from wrist to elbow. The calibration of the same perceived intensity of each electrode pair for each participant shows that the calibrated intensities near the wrist are significantly higher compared to the intensities calibrated near the elbow. A linear regression corresponds to this behavior as well as the qualitative feedback of our participants. Based on this, we created an equation that helps to reduce the calibration time considerably. The results of our study show that the funneling illusion can be reliably evoked at distances of up to 7.2cm. Further, we provide detailed information on occurrence frequency and precision and explored whether an approach adapted for electrotactile feedback can create an apparent tactile motion.

2024

2023

  • Can You Ear Me? A Comparison of Different Private and Public Notification Channels for the Earlobe
    Dennis Stanke, Tim Dünte, Kerem Can Demir and Michael Rohs
    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies - IMWUT '23
    The earlobe is a well-known location for wearing jewelry, but might also be promising for electronic output, such as presenting notifications. This work elaborates the pros and cons of different notification channels for the earlobe. Notifications on the earlobe can be private (only noticeable by the wearer) as well as public (noticeable in the immediate vicinity in a given social situation). A user study with 18 participants showed that the reaction times for the private channels (Poke, Vibration, Private Sound, Electrotactile) were on average less than 1 s with an error rate (missed notifications) of less than 1 %. Thermal Warm and Cold took significantly longer and Cold was least reliable (26 % error rate). The participants preferred Electrotactile and Vibration. Among the public channels the recognition time did not differ significantly between Sound (738 ms) and LED (828 ms), but Display took much longer (3175 ms). At 22 % the error rate of Display was highest. The participants generally felt comfortable wearing notification devices on their earlobe. The results show that the earlobe indeed is a suitable location for wearable technology, if properly miniaturized, which is possible for Electrotactile and LED. We present application scenarios and discuss design considerations. A small field study in a fitness center demonstrates the suitability of the earlobe notification concept in a sports context.

2022

2020

  • TactileWear: A Comparison of Electrotactile and Vibrotactile Feedback on the Wrist and Ring Finger
    Dennis Stanke, Tim Dünte and Michael Rohs
    Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society - NordiCHI '20
    Wearables are getting more and more powerful. Tasks like notifications can be delegated to smartwatches. But the output capabilities of wearables seem to be stuck at displays and vibration. Electrotactile feedback may serve as an energy-efficient alternative to standard vibration feedback. We developed prototypes of wristbands and rings and conducted two studies to compare electrotactile and vibrotactile feedback. The prototypes have either four electrodes for electrotactile feedback or four actuators for vibration feedback. In a first study we analyzed the localization characteristics of the created stimuli. The results suggest more strongly localized sensations for electrotactile feedback, compared to vibrotactile feedback, which was more diffuse. In a second study we created notification patterns for both modalities and evaluated recognition rates, verbal associations, and satisfaction. Although the recognition rates were higher with electrotactile feedback, vibrotactile feedback was judged as more comfortable and less stressful. Overall, the results show that electrotactile feedback can be a viable alternative to vibrotactile feedback for wearables, especially for notification rings.

2016