@inproceedings{Pohl2012,
	abstract = {We present Quantum games, physical games that resemble corresponding real–world sports—except that the ball exists only in the players’ imagination. We demonstrate Quantum versions of team handball and air hockey. A computer system keeps score by tracking players using a Microsoft Kinect (air hockey) or a webcam (handball), simulates the physics of the ball, and reports ball interactions and scores back using auditory feedback. The key element that makes Quantum games playable is a novel type of physics engine that evaluates not one, but samples the set of all plausible ball trajectories in parallel. Before choosing a trajectory to realize, the engine massively increases the probability of outcomes that lead to enjoyable gameplay, such as goal shots, but also successful passes and intercepts that lead to fluid gameflow. The same mechanism allows giving a boost to inexpe- rienced players and implementing power–ups.},
	title = {Quantum Games: Ball Games Without a Ball},
	author = {Pohl, Henning and Holz, Christian and Reinicke, Stefanie and Wittmers, Emilia and Killing, Marvin and Kaefer, Konstantin and Plauth, Max and Mohr, Tobias and Platz, Stephanie and Tessenow, Philipp and Baudisch, Patrick},
	booktitle = {Workshop on Kinect in Pervasive Computing at Pervasive 2012},
	year = {2012},
	papertype = {workshoppaper}
}