@inproceedings{Krause2010,
	abstract = {Each day millions of people play digital games with different motivations. These motivations rang from time beating to deep immersion into a narration or interacting with a community. To address all these different means, a range of game designs is necessary. Traditional human computation games cannot present all these aspects yet. This work will give a game centered view on game design for human computation. To demonstrate the value of this view it will present a fast-paced action game called OnTo-Galaxy along with two different human computation tasks.},
	title = {Frontiers of a Paradigm - Exploring Human Computation with Digital Games},
	author = {Krause, Markus and Takhtamysheva, Aneta and Wittstock, Marion and Malaka, Rainer},
	booktitle = {HComp'10 Proceedings of the ACM SIGKDD Workshop on Human Computation},
	doi = {10.1145/1837885.1837893},
	year = {2010},
	papertype = {workshoppaper}
}