@inproceedings{Baudisch2014,
	abstract = {We present imaginary reality basketball, i.e., a ball game that mimics the respective real world sport, i.e., basketball, except that there is no visible ball. The ball is virtual and players learn about its position only from watching each other act and a small amount of occasional auditory feedback, e.g., when a person is receiving the ball.

Imaginary reality games maintain many of the properties of physical sports, such as unencumbered play, physical exertion, and immediate social interaction between players. At the same time, they allow introducing game elements from video games, such as power-ups, non-realistic physics, and player balancing. Most importantly, they create a new game dynamic around the notion of the invisible ball.},
	title = {Imaginary Reality Basketball: A Ball Game Without a Ball},
	author = {Baudisch, Patrick and Pohl, Henning and Reinicke, Stefanie and Wittmers, Emilia and Lühne, Patrick and Knaust, Marius and Köhler, Sven and Schmidt, Patrick and Holz, Christian},
	booktitle = {CHI '14 Extended Abstracts on Human Factors in Computing Systems on},
	doi = {10.1145/2559206.2574813},
	year = {2014},
	papertype = {demo}
}